We are a global, multi-national team looking for a C++ Software Developer, who wants to join our journey of developing state-of-the-art surgical training simulators.
This position will be based in our office in Israel (Airport City), reporting to Team Leader.
Job summary:
With your C++ skills you will be creating realistic simulations in a global, distributed team.
Together with your team you will be enabling efficient training of healthcare professionals.
With our team, you will be working with leading medical manufacturers in shaping the future training of healthcare professionals.
This position will be based in our office in Israel (Airport City), reporting to Team Leader.
Job summary:
With your C++ skills you will be creating realistic simulations in a global, distributed team.
Together with your team you will be enabling efficient training of healthcare professionals.
With our team, you will be working with leading medical manufacturers in shaping the future training of healthcare professionals.
Requirements:
3+ years of experience in C++ and SW Engineering .
A degree in computer science, software engineering or equivalent.
An interest in and knowledge of computer graphics technologies.
SW Engineering – implemented software systems and infrastructure
A professional level of English.
It is beneficial if you also have any of the following:
Experience with game engines (e.g., Unity, Unreal Engine, Godot or similar).
Experience with rendering APIs- e.g. DX9, DX12, Vulkan, Metal, OpenGL.
Knowledge about soft-body physics theory and algorithms.
Experience in git, MSVC.
Are comfortable in defining technical requirements, performing code reviews, unit tests to release staging.
3+ years of experience in C++ and SW Engineering .
A degree in computer science, software engineering or equivalent.
An interest in and knowledge of computer graphics technologies.
SW Engineering – implemented software systems and infrastructure
A professional level of English.
It is beneficial if you also have any of the following:
Experience with game engines (e.g., Unity, Unreal Engine, Godot or similar).
Experience with rendering APIs- e.g. DX9, DX12, Vulkan, Metal, OpenGL.
Knowledge about soft-body physics theory and algorithms.
Experience in git, MSVC.
Are comfortable in defining technical requirements, performing code reviews, unit tests to release staging.
This position is open to all candidates.





















